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Swordsman's Summon: The Seven-Stars Summoning Phantom Edge

Swordsman's Summon in Phantom Blade Zero: how to get the Summoning Phantom Edge from the Chief Disciple of the Seven-Stars Formation, plus the Hero's Courage temper.

11/7/2026 1.0 (Launch) PBZ Wiki Team Last updated: 11/7/2026 6 min read

FAQ

How do you get Swordsman's Summon in Phantom Blade Zero?
Defeat the Chief Disciple of the Seven-Stars Formation, the seven-man optional boss on the scorched field below the Three Towers bell in the Mandate Encampment. The token card drops with the Training Grounds Key when the second phase, Chief Disciple, Sword of Despair, falls. Rest at the Three Towers bell first; the arena sits just past a plank-and-rope bridge by the burning watchtowers.
How does Swordsman's Summon work?
It only works in areas dense with Sha-Chi, shown by a special glow on the Phantom Edge icon. Pressing the Phantom Edge button summons 1 Swordsman Captain and 2 Swordsman Disciples who fight for up to 15 seconds and vanish early if defeated. Summons cannot stack, recasting replaces the current group, and each use consumes 2 Remnant Sparks. The level 1 card lists 1,574 Summon Health and 22 Summon Damage.
What does Soul Tempering do for Swordsman's Summon?
Tempering with Hero's Courage unlocks Master Swordsmen: the Captain is replaced by a Purple-robed Twinblade Swordsman and both Disciples by Baishan Sword Guardians, inheriting every swordsman upgrade you own. Hero's Courage comes from The Undying Heroic Spirit tale in Pangzhen, and the temper itself costs 5,000 Remnant Dust at Myst. Like all Soul Tempering it is irreversible.
Is Swordsman's Summon better than the other summons?
Game8 ranks it the best Summoning Phantom Edge for mobs because of its aggressive moveset and ranged blade waves. The Puppeteer's Bell is better for boss fights since its shield puppets tank attention, while the Kuye Temple Prayer Beads are the early-game crowd control option. The three together cover mobs, bosses, and leveling respectively.

Overview

Swordsman’s Summon is a Summoning-type Phantom Edge — a token that calls the swordsmen of the righteous Mandate to fight beside Soul. The card reads: “A token once used by the Chief Disciple of the Seven-Stars to command the heroes of Wulin,” and its flavor text promises that “at the sight of this token, they will answer the call with swords in hand.” GameHelpBase logs the Chinese card name, 剑客召集令 — literally the swordsmen’s muster token — which is exactly what the item does.

Press the Phantom Edge button where Sha-Chi is dense and one Swordsman Captain plus two Swordsman Disciples step in for up to 15 seconds. Each cast consumes 2 Remnant Sparks, summons cannot stack, and recasting replaces the group already on the field. The base card lists 1,574 Summon Health and 22 Summon Damage — figures Game8, GameHelpBase, and techwiser all record independently. Our all Phantom Edges list files it under Summoning, where Game8 labels it “highly offensive” with ranged support.

Property Detail
Type Phantom Edge — Summoning
Source Chief Disciple of the Seven-Stars Formation, Mandate Encampment
Base card 1,574 Summon Health / 22 Summon Damage
Cost 2 Remnant Sparks per summon
Condition Only where Sha-Chi is dense (icon glows)
Tempering Hero’s Courage ×1 → Master Swordsmen

Swordsman’s Summon, the muster token dropped by the Chief Disciple of the Seven-Stars Formation in the Mandate Encampment

How to Get It: Beat the Seven-Stars Formation

The token is the drop of the Chief Disciple of the Seven-Stars Formation, the seven-man boss fight in the Mandate Encampment. Rest at the Three Towers bell, cross the plank-and-rope bridge toward the burning watchtowers, and step onto the scorched field: the cutscene starts the formation. Game8 files the fight under Perfect Transcensions as an optional encounter; Rock Paper Shotgun numbers it 35 of 61 bosses, with the Three Towers bell as the nearest checkpoint. The duel runs two phases — the group fight, then the marionette phase, Chief Disciple, Sword of Despair — and the Swordsman’s Summon card appears when the second health bar empties, alongside the Training Grounds Key.

One wrinkle worth knowing: Epic’s Phantom Edge locations guide calls this the “Chief Disciple and Red duo boss fight.” Red, the Mysterious Swordswoman is technically her own rooftop ambush, but if you spared her earlier she crashes the second phase — which is almost certainly what Epic’s phrasing refers to.

Level-Up Arts

The edge grows with standard forge upgrades, unlocking four combat arts along the way. Per techwiser and AllThingsHow’s text captures, Sword Wave at level 5 lets the Captain unleash blade waves at range; Enduring Presence at levels 10, 20, and 30 stretches the summon duration from “slightly” to “greatly”; Lesser Sword Formation at level 15 makes all three swordsmen perform a formation technique when they are on the field together — a small echo of the Seven-Star Formation you beat to earn the token; and Overwhelming Force at level 25 grants the trio significantly increased damage against Guard-Broken enemies. First use also pops the A Friend from Thin Air achievement for summoning Mandate swordsmen.

Soul Tempering: Hero’s Courage and The Undying Heroic Spirit

Soul Tempering unlocks through Myst in Pangzhen’s underground tavern once you reach Chapter 4, and Swordsman’s Summon takes Hero’s Courage — the reward for The Undying Heroic Spirit tale, where you free the captive Mandate masters in Pangzhen and gather their memory flowers. The temper costs Hero’s Courage ×1 plus 5,000 Remnant Dust.

The result, Master Swordsmen, is the largest single upgrade on the card: the Captain is replaced by a Purple-robed Twinblade Swordsman and both Disciples by Baishan Sword Guardians, and the new summons inherit every swordsman upgrade already unlocked — Enduring Presence, Sword Wave, and Overwhelming Force all carry over. See Soul Tempering for the forge rules, and note Game8’s standing warning: the process is irreversible, so commit to this edge before spending the material.

Where It Fits a Build

Game8 ranks Swordsman’s Summon the best Summoning Phantom Edge for clearing mobs, and the kit agrees: three bodies spread enemy attention, Sword Wave covers ranged chip damage, and Overwhelming Force rewards pairing it with a Guard Break main weapon — break an elite’s stance, and your summoned trio shreds them during the window. Against bosses the Puppeteer’s Bell usually wins the slot because its shield puppets hold aggro, and the Kuye Temple Prayer Beads remain the early crowd-control option; Swordsman’s Summon is the mid-game damage answer. If you are sweeping the optional-boss circuit for Phantom Edges, the One-Eyed Bow on Meigu Lake’s eastern island is the natural next pickup after the Encampment.

FAQ

Where exactly is the Chief Disciple fight?

On the scorched field below the ladder near the Three Towers bell in the Mandate Encampment, partway through the region. It is an optional encounter — you can finish the game without it, but you would lose the token and the Training Grounds Key that opens the Training Grounds gate.

Can you use Swordsman’s Summon anywhere?

No. Like the other ally-summoning edges it only works “in areas dense with Sha-Chi,” indicated by a glow on the Phantom Edge icon. Inside those zones it costs 2 Remnant Sparks per cast, refilled at Bells.

Is the summon AI any good?

The trio fights independently for up to 15 seconds, inherits all upgrades after tempering, and replaces itself rather than stacking. Players rate it the strongest crowd-clearing summon, though the summoned swordsmen can be killed early if they draw too much attention.

What should you temper first: this or the Puppeteer’s Bell?

For mobs, Swordsman’s Summon — Master Swordsmen is a strict upgrade with no downside. For boss fights, the Bell’s Abyssal Bell form adds a random Elite Puppet, which tanks better. Hero’s Courage is missable-adjacent since it comes from a Pangzhen tale, so finish The Undying Heroic Spirit before leaving the region.

Sources

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