Chief Disciple of the Seven Stars Boss Guide
How to beat the Chief Disciple of the Seven Stars in Phantom Blade Zero: parry the Jump Pad and Staircase, dodge the Synced Strike, and claim all three pickups.
FAQ
Where is the Chief Disciple of the Seven Stars in Phantom Blade Zero?
What are the Chief Disciple's coordinated attacks?
How do you beat the Sword of Despair phase?
What does the Chief Disciple drop?
Who Is the Chief Disciple of the Seven Stars?
The Chief Disciple of the Seven-Stars Formation leads the Seven Stars — seven swordsmen who “wield their swords as one, arrayed in the shape of the Northern Dipper,” per Game8’s in-game dossier. In life they were righteous Mandate disciples; their downfall was the Chief Disciple’s love for a woman from an evil sect, which the alliance’s upper ranks never forgave. Consumed by resentment, the seven underwent Perfect Transcension and were expelled.
In gameplay terms he is boss 35 of 61 in Rock Paper Shotgun’s compendium: an optional Perfect Transcensions fight in the Mandate Encampment, encountered around enemy level 20 on a first playthrough, worth 72,000 Remnant Dust. The seven-man formation runs on a group AI rather than seven independent enemies — the reason this was S-GAME’s demo-closing showcase.
Where to Find the Fight
Rest at the Three Towers bell in the Mandate Encampment, then head down the ladder and across the plank-and-rope bridge toward the burning watchtowers. The arena is a scorched, rubble-strewn field — the fight’s intro cinematic starts when Soul steps in. Our Mandate Encampment guide maps the route, and the rooftop ambush by Red, the Mysterious Swordswoman sits one bell away at the Dovecote — spare her if you want the phase-two twist.

Phase One: Seven Blades, One Formation
You fight the Chief Disciple plus six disciples at once, but this is not a crowd-control brawl. Game8’s strategy is counterintuitive: focus most of your damage on the main puppet, because each minor puppet has significant health and their individual hits do little damage. They attack in synchronized patterns with the boss, so being surrounded is rarely the threat it looks like — treat damage to the adds as a bonus and pressure the leader.
GamesRadar+‘s hands-on preview describes the feel: “his minions all act in unison,” and a perfect dodge sends Soul leaping into the air to land gracefully on the attackers’ weapons. That is the phase’s rhythm: hold near the Chief Disciple, watch the formation, and answer the group with cost-free parries while the crowd commits.
Formation Techniques: Jump Pad, Staircase, Synced Strike
The disciples’ real weapon is coordination. Game8’s attack table names three formation techniques, and they map cleanly onto the “跳板 / 阶梯 / 齐击” sequence Chinese coverage describes:
| Coordinated Attack | Tell | Answer |
|---|---|---|
| Jump Pad (parryable) | The puppets group together and form a springboard of their swords; the boss launches off it with a jumping slash | Parry the landing slash |
| Staircase (parryable) | All puppets retreat and stack into a staircase; the boss runs up and unleashes a dashing strike | Parry the dash |
| Synced Strike (unblockable) | All six sync their movements, then strike together — two variations exist | Dodge out; multiple hits can insta-kill |
The formation telegraphs are the puppets suddenly moving in sync — the moment their spacing locks into a shape, disengage and read the formation instead of the boss. A perfect parry or dodge triggers a Ghoststep counter, your burst window against the Chief Disciple’s health bar.
Phase Two: Chief Disciple, Sword of Despair
Empty the first bar and the sky turns red. Three disciples catch red threads on their sword tips and haul the Chief Disciple into the air, leaving him hanging upside down — the marionette phase, Chief Disciple, Sword of Despair in the retail name bars captured by the fight video. He fights on as a puppet, spraying fans of razor threads from the hollows of his face.
His most lethal attack is a massive swarm of homing puppet strings. Game8’s answer: sprint along a path perpendicular to the boss, which drags the swarm off your line; if you are caught in a bad spot, dodge through the tail end of the barrage rather than trying to outrun it head-on. He also swings in on the threads for melee passes — parry the blue flashes, dodge the red, and punish the recovery. And if you spared Red on the rooftop earlier, she crashes this phase, which is why some guides describe the encounter as the “Chief Disciple and Red duo boss fight.”
Rewards: Three Pickups in One Run
Rock Paper Shotgun’s entry lists the fight’s two card rewards: the Swordsman’s Summon Phantom Edge — the Seven Stars’ own muster token, covered in its own guide — and the Training Grounds Key, a story item that opens the main gate to the Training Grounds deeper in the Encampment, where Yubi waits with the Baishan Stormswords. The captured footage shows both cards appearing in sequence after the final blow.
The third pickup is not a card. GamesRadar’s key guide places Moji’s House Key at the end of the path in the middle of the Encampment — the same path that runs past this arena, past a fight the guide warns “can be quite gnarly if you’re not prepared.” Grab it on the way out; Moji’s house has its own secrets, and our all keys guide tracks what every key opens. Completing the sweep also feeds the Seven Stars’ memory flowers for the region’s tales — and if you are continuing the optional-boss circuit east, the One-Eyed Archer on Meigu Lake holds the One-Eyed Bow.
FAQ
Is the Chief Disciple of the Seven Stars optional?
Yes. Game8 and Rock Paper Shotgun both file him under the Mandate Encampment’s optional fights — you can finish the story without ever crossing the Three Towers bridge, but you would skip the Swordsman’s Summon and the Training Grounds Key.
What level should you be for the fight?
He sits at enemy level 20-21 on a first playthrough, which places him mid-to-late Mandate Encampment. Because the Synced Strike can kill outright when several puppets connect, treat defensive fundamentals — parry timing, Ghoststep — as the actual gear check rather than your level.
Should you kill the disciples first?
Generally no. Game8 recommends focusing the main puppet, since the disciples have significant individual health and mostly attack in sync with the boss. Add damage is free, but spending your openings clearing the crowd slows the fight without reducing its danger.
What is the fight’s alternate phase name?
Rock Paper Shotgun lists “Chief Disciple, Sword of Despair” as the alternate phase name, matching the retail name bar shown in the fight footage after the red-sky transition.
Sources
- Rock Paper Shotgun — All 61 Phantom Blade Zero bosses in order
- Game8 — Chief Disciple of the Seven-Stars Location and How to Beat
- GamesRadar+ — How to get Moji’s House Key in Phantom Blade Zero
- GamesRadar+ — Phantom Blade Zero devs want their kung-fu action game to shake up the genre
- YouTube — Chief Disciple of the Seven-Stars Formation Boss Fight & Location (Boss 29), PowerPyx
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