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Phantom Blade Zero Walkthrough: Full Chapter & Region Order

Complete Phantom Blade Zero walkthrough hub: chapter order from Prologue to A Soul's Worth, all 9 regions in sequence, the main boss chain, and readiness checks.

11/7/2026 v1.0 PBZ Wiki Team Last updated: 11/7/2026 6 min read

FAQ

What is the chapter order in Phantom Blade Zero?
Game8's chapter list runs: Prologue - Diverging Paths, then Reckless Pursuit, Against the Flow, Steel and Steam, Snake's Reflection, Heartless Remnants, Town of Death, The Heart's Trail, The Lake, Stalemate, and A Soul's Worth. Radio Times counts nine named main quests, since some chapters share region space.
How many regions are in Phantom Blade Zero?
Nine explorable regions follow the Prologue, in this order: Weeping Creek Valley, Crimson Forest, Village of Lu, Pangzhen, Mandate Encampment, Meigu Lake, Mountain of Imprisonment, Mirage Estate, and Mount Soulrend. PowerPyx numbers them 1-9; the Mandate Encampment and Mountain of Imprisonment are skippable but required for the true ending.
How many bosses are in Phantom Blade Zero?
Rock Paper Shotgun's verified list counts 61 bosses in story order, from Prologue Zuo Shang to Zuo Shang, the True Long on Mount Soulrend. That includes rematches and optional Acolyte fights; the main-story chain is roughly two to four bosses per chapter.
What is the point of no return in Phantom Blade Zero?
The Last Chance bell on Mount Soulrend, just past The Crusher and the Saw fight. Resting there locks you into the finale until the credits, so finish every tale and collectible first. The full checklist lives in the dedicated points of no return guide.

This Phantom Blade Zero walkthrough hub is the main-story spine of the game: the chapter order, the nine regions in sequence, the boss chain you will ride, and what to have ready before each stretch. Phantom Blade Zero is structured like a metroidvania — barriers in every region stay shut until you earn the right tool — so treat this page as the route map and the linked region walkthroughs as the territory. Side tales, collectibles and true-ending gates are catalogued on the All Tales index and the missable side quests guide.

Phantom Blade Zero world map with all nine regions in story order

Chapter Order at a Glance

Sources differ slightly on numbering — Game8 names a prologue plus ten numbered chapters, while Radio Times counts nine named main quests — but the sequence itself is consistent across Game8, Fextralife, IGN and KeenGamer:

Order Chapter Region Signature bosses
Prologue Diverging Paths The duel Zuo Shang
Prologue Reckless Pursuit The wagon road The Hunt
Ch. 1-2 Against the Flow Weeping Creek Valley Jagged Steel, Peng Meng
Ch. 3 Steel and Steam Weeping Creek Valley The Hunt (rematch)
Ch. 4 Snake’s Reflection Crimson Forest Hua Qianxiao, Jing Ye, Bai Chilian
Ch. 5 Heartless Remnants Village of Lu Master Bi Hai, Yuzan, Mu Xiaokui
Ch. 6-7 Town of Death / The Heart’s Trail Pangzhen Blaze, Gu Wanyue, Flame
Ch. 8 The Four Serpent Houses Pangzhen, Meigu Lake Soulclaimer, Heartpiercer
Ch. 9 The Way Forward Mirage Estate Qiu Feng, Mo Yuan, Lei Dang
Ch. 10 A Soul’s Worth Mount Soulrend Leng Tu, Meng Hua, Zuo Shang

Region Walkthroughs in Story Order

Each region below has a full walkthrough on this wiki. Click through for bells, Memory Flowers, weapons, and side-quest triggers:

  1. Weeping Creek Valley — the opening valley: Forge, Yu’er, the Sha-Chi Tower. Full walkthrough.
  2. Crimson Forest — thieves, cages and the mirrorwood mist; beating Bai Chilian fails every unfinished local tale. Full walkthrough.
  3. Village of Lu — puppets, shrines and three masters; finish Young Mistress before Mu Xiaokui’s lift. Full walkthrough.
  4. Pangzhen — the biggest town; Myst’s Tavern, the backstreets, and the Mandate Encampment key at the bottom of Gu Wanyue’s well. Full walkthrough.
  5. Mandate Encampment (optional) — key-gated battlefield region; home of Red and the Chief Disciple of the Seven-Stars. Full walkthrough.
  6. Meigu Lake — the boat region; the Illusory Pipa quest that un-mists the whole map. Full walkthrough.
  7. Mountain of Imprisonment (optional) — prison peaks behind the northern Meigu Lake barrier; Huangxing’s Flying Guillotine breaks reinforced walls. Full walkthrough.
  8. Crimson Manor — the late-game dungeon beneath Weeping Creek Valley’s tower, opened by the Puppet’s Tongue key. Full walkthrough.
  9. Mirage Estate — the final explorable region before the point of no return. Full walkthrough.
  10. Mount Soulrend — the frozen finale: The Crusher and the Saw, then the Leng Tu to Meng Hua gauntlet. Full walkthrough.

The Main Boss Chain

Rock Paper Shotgun’s verified list counts 61 bosses in order. The main-story chain you cannot skip: Zuo Shang and The Hunt in the Prologue; Jagged Steel, Peng Meng and The Hunt’s rematch in Weeping Creek Valley; Hua Qianxiao, Jing Ye and Bai Chilian in Crimson Forest; Zhuo Bi, the three masters, Dusk the Puppeteer and Mu Xiaokui in the Village of Lu; Blaze through Flame across Pangzhen; Soulclaimer and Heartpiercer at the Serpent Houses; Qiu Feng, Yuding, Mo Yuan and Lei Dang in Mirage Estate; then The Crusher and the Saw, Leng Tu, Meng Hua and finally Zuo Shang, the True Long on Mount Soulrend. Optional beats — the Mandate Encampment set, the Mountain of Imprisonment set, the four Acolytes and the Gold-Masked One rematches — are mapped boss by boss on the all bosses page. If a specific fight stalls you, the individual boss pages carry phase-by-phase strategy and drop tables.

Phantom Blade Zero gates difficulty behind weapon levels, not character levels: Solvent and Phantom Reforge Talismans carry gear to Lv. 10, then special consumables past Lv. 20. The one hard community number — Game8 recommends Lv. 15 equipment before the optional Aberrant Three-Faced Puppet in Weeping Creek Valley — works as an early-game floor. Precise per-chapter level targets remain community mapping in progress, so use these verified readiness checks instead: the Dread Axe (Peng Meng) breaks chained gates; the Flaming Mane (Flame) burns bramble walls; the Illusory Pipa clears mist barriers; the Flying Guillotine (Huangxing) opens reinforced walls; the Bashpole (Wan Jun) smashes weakened floorboards. Keep one weapon at the material cap before each region’s boss and you will never feel under-leveled.

FAQ

How long does the Phantom Blade Zero walkthrough take? A story-only run lands around 20-25 hours; completionist runs with all 48 tales, collectibles and the true-ending chain push past 40. The breakdown is on the how long to beat page.

Is the Mandate Encampment required in a Phantom Blade Zero walkthrough? No — it is skippable for the standard ending, but the region holds true-ending requirements (Red’s questline, the Seven-Stars boss) and the Bashpole tool. See the Mandate Encampment walkthrough.

What is the last chance before the point of no return? The Last Chance bell on Mount Soulrend. Everything unfinished — tales, Memory Flowers, the Crimson Manor — must be done before you rest there; the dedicated points of no return guide lists every cutoff.

Sources

  • Rock Paper Shotgun — All 61 Phantom Blade Zero bosses in order (verified boss and region sequence), October 2026.
  • Game8 — Story Walkthrough and List of All Chapters; All Choices and Consequences (chapter inventory), October-November 2026.
  • Fextralife Phantom Blade Zero Wiki — Walkthrough chapter route, October-November 2026.
  • KeenGamer — Complete Walkthrough: All Quests (chapter-to-region mapping), October 2026; corroborated by Radio Times (57 quests, 9 main quests) and IGN’s walkthrough hub.
  • AllThingsHow — Remnant Spark Cube and accessory data; bladezero.org boss gear table (Lv. 15 equipment recommendation), November 2026.

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