Jing Ye Boss Fight Guide - Outlaw Warblade Location
How to beat Jing Ye, the Outlaw in Phantom Blade Zero: horseback and spiked-shield phases, the Outlaw Trap route, and how to claim his Outlaw Warblade reward.
FAQ
Where is Jing Ye, the Outlaw in Phantom Blade Zero?
What does Jing Ye drop?
When does Jing Ye dismount his horse?
Do you fight Jing Ye more than once?

Who Is Jing Ye, the Outlaw?
Jing Ye, the Outlaw (亡命徒:荆野) is boss number ten on Rock Paper Shotgun’s 61-boss list and the first true wall of the Crimson Forest. His dossier sketch is pure menace: enemy heads hang from his waist, ready to be crushed for blood, which he shapes into Sha-Chi spikes and launches from afar. His iron-spiked round shield can be hurled at prey, and its guard is difficult to break without a broad, powerful blade — foreshadowing exactly how the fight is structured. He rides with the Maskwalkers, and his martial skill has only grown since his outlaw days, per the in-game description aggregated by pbz.gg.
Do not confuse him with the weapon page: our Outlaw Warblade guide evaluates the sword as an endgame-worthy lifesteal centerpiece. This page covers the boss himself — where the hunt starts, how both of his phases work, and how the reward handoff plays out.
How the Encounter Unlocks
There is no bounty board or side-quest flag for this one: Jing Ye is the chapter boss of Crimson Forest during Snake’s Reflection, and the duel triggers naturally as you push the main thread past the Outlaw Trap. The arena itself tells the story — a walled, stake-topped pit east of the bell is the trap the region’s people built for him, and he turned it into his lair. To reach him:
- Rest at the Outlaw Trap bell, the second bell in the region — it is your last stop and your respawn point.
- Face east and drop into the walled pit, then complete two wall-runs to reach the upper level.
- Follow the stream east to the large boulder with a dead horse at its foot. Jing Ye waits there, and the boss bar appears as you approach.
AllThingsHow measured the route at about 60 metres; pbz.gg logs the same bell at 63 metres with Jing Ye at enemy level 6. During the approach chapter he harasses you mounted at several points, so the arena duel feels like the payoff of a running manhunt rather than a random ambush.
Phase 1: The Horseback Harrier
AllThingsHow’s launch testing put Jing Ye at 44,083 HP on both Pathbreaker and Wayfarer — same health pool, but his hits land roughly 30 percent softer on Wayfarer, and you can swap difficulty freely. Mounted, he strings fast multi-hit flurries that a single parry or dodge will not fully answer, so think in sequences rather than single exchanges. His signature is the long-range charge: beginning at least 16 metres away, he lowers his weapon and rushes you, and the distance makes the timing easy to misjudge. Sidestep late rather than early. Keep your lock-on, keep moving laterally, and punish the recovery window after each charge — chip damage between charges is safe and steady.
Phase 2: Spiked Shield and Smokescreens
At about 60 percent health (roughly 26,400 HP remaining), Jing Ye dismounts and plants himself behind the iron-spiked shield, warblade in hand. This is the phase most players lose, because the shield absorbs frontal pressure while his offense keeps coming. Fextralife’s answer: destroy the shield with heavy attacks — a broad, powerful blade does the job, exactly as his dossier hints — and the stagger that follows is your real damage window. In this phase he can:
- Hurl the shield at range, which tracks harder than it looks.
- Raise smokescreens to obscure his movement before pouncing. The counter is discipline: create distance the instant smoke appears, watch for the pounce flash, and answer with a perfect dodge.
His warblade carries the same blood logic as your reward — he can drain blood from enemies to restore himself, or spend his own blood to empower attacks. In practice this means long passive stretches favor him; you want short, violent exchanges. If your Sha-Chi management is sloppy after phase one’s flurries, review the combat system guide — weapon swapping to refill the gauge is the habit that carries this fight.
Rewards: The Outlaw Warblade Handoff
The moment Jing Ye falls, the OUTLAW WARBLADE weapon card opens with the prompt “Equip the new weapon now?” — damage 240, guard break 106, two-handed. Confirm to equip on the spot; choose “Back” and it simply sits in your inventory. The card’s text reads: “A ruthless, blood-drinking warblade with high Shield-Breaking power. It can drain enemy blood to restore HP, or consume own HP to cut enemies down.” You also collect 14,400 Remnant Dust. For what the sword becomes after tempering — the Six Paths Warrant hunt and the Ruthless Outlaw ability — read the weapon’s dedicated page, and for the dust economy behind leveling it, see the Remnant Dust farming guide.
After the fight, the rope bridge past his arena leads onward to the Thieves’ Camp bell, keeping the Snake’s Reflection thread moving toward Stone Hand Iron Fever, the next boss in the region’s order.
The Optional Later Encounter
Fextralife logs Jing Ye in more than one instance: beyond the Outlaw Trap duel, he appears mounted at the Human-Faced Banyan near Parting Mists in Crimson Forest, where beating him drops The Banyan’s Heart. Whether this is a rematch trigger, a scripted return, or tied to chapter progression is still community mapping in progress — but if you remember the fight fondly, the forest apparently is not done with him.
Frequently Asked Questions
Is Jing Ye the same as Ying Ye? Yes — “Ying Ye” is a typo that circulated in early lists (including PCGamesN’s at launch). His boss bar reads JING YE, THE OUTLAW.
What weapon should I use against Jing Ye’s shield? Any heavy, high guard-break option. His own Outlaw Warblade logic applies in reverse: broad, powerful blades crack the spiked shield fastest; dedicated shield-breakers also work.
Is Jing Ye’s fight missable? The Outlaw Trap duel is story-gated and unmissable on a normal run. The later banyan encounter’s trigger conditions are still community mapping in progress.
Can I retry easily if I die? Yes. Death respawns you at the Outlaw Trap bell with full health and healing charges restored, and the run back is under a minute.
Sources: rockpapershotgun.com (61-boss list entry: region, bell, reward), pbz.gg (level, Remnant Dust, dossier lore, weapon stats), allthings.how (route, HP, phase change, difficulty numbers), fextralife.com (shield and smokescreen strategy, second encounter), thegameswiki.com (chapter and reward confirmation) — launch-week guides, October-November 2026.
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