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Flying Dagger Guide - How to Get This Poison Phantom Edge

How to get the Flying Dagger in Phantom Blade Zero: rescue Quick Hand Zhang, return three treasures from Outlaw Trap tunnels and Thieves' Camp, then stack Poison.

11/7/2026 1.0 (Launch) PBZ Wiki Team Last updated: 11/7/2026 6 min read

FAQ

How do you get the Flying Dagger in Phantom Blade Zero?
Rescue Quick Hand Zhang from his cage near the Trail of Cages bell in Crimson Forest, visit his hideout above Thieves' Camp, and return his three lost treasures: the Sect Leader's Snuff Bottle, the Bloodstained Seal, and the Ancient Crossbow. He hands over the Flying Dagger as the Quick Hand's Request reward.
Where is the Bloodstained Seal for Quick Hand Zhang?
In the dog-filled cave along the cliff walkway below Zhang's hideout at Thieves' Camp. Enter the cave past the two people standing outside, defeat the Hound Trainer and his Frenzied Hounds, and open the green chest inside the same room as the bell-ringer.
Is the Flying Dagger missable in Phantom Blade Zero?
No. Quick Hand Zhang is not a missable NPC and his request can be finished at any point in the game. The questline continues across later regions, where his treasure hunts pay out rewards like the Goldblaze in Pangzhen.
What does Soul Tempering the Flying Dagger do?
Quickhand Mastery, unlocked with the Quick Hand's Manual bought from Zhang himself, increases the number of daggers thrown per volley and enhances the Poison effect, making the buildup stack noticeably faster.

The Flying Dagger, the poison-throwing Phantom Edge earned through Quick Hand Zhang’s treasure request in Crimson Forest

Overview

The Flying Dagger is a Ranged-type Phantom Edge, a set of exquisite willow-leaf throwing knives, and the reward for the first leg of Quick Hand Zhang’s multi-region treasure hunt. The card text is confident: “Its shimmering blade is as thin as a cicada’s wing. Once thrown, it never misses its mark.” It opens at 251 Damage and 216 Guard Break (about 1,732 Damage at level 60) and carries two identities at once: a combat tool built around Poison buildup, and a field tool whose Ranged Shot knocks down hanging objects at medium-to-long range even while the edge sits unequipped.

Property Detail
Type Phantom Edge — Ranged
Source Quick Hand’s Request (Quick Hand Zhang, Thieves’ Camp)
Starting stats 251 Damage / 216 Guard Break
Key trait Poisoned Blades — attacks inflict Poison buildup
Field ability Ranged Shot — shoots down hanging objects, unequipped

How to Get the Flying Dagger: Quick Hand’s Request

The chain starts at the Trail of Cages bell. Zhang hangs trapped in a cage along the cliff path; loop through the nearby cavern, pull the lever, and he is free. He tells you to find his den, then relocates to a hideout in the cave above Thieves’ Camp; climb the rock wall by the stone lantern southwest of the bell. Talk to him about relics and the tale Quick Hand’s Request opens: recover three treasures scattered across Crimson Forest. All three sit on the route you already walk: Jing Ye, the Outlaw and his Outlaw Warblade at the Outlaw Trap lie directly on the path to the first two relics.

The Three Treasures, Point by Point

Work the list in this order and you never backtrack:

  1. Sect Leader’s Snuff Bottle (beneath Outlaw Trap). Grab the Crimson Forest Tunnel Crank from the butcher-and-dogs cave behind the Outlaw Trap bell, open the grate in the floor, descend the ladder, and cross the wooden bridge. Take the right-hand, upper route, beat the butcher guarding the passage, and loot the green chest. GameTrek and GameRant both flag this chest as the trickiest of the three because the underground fork looks like a dead end.
  2. Bloodstained Seal (the dog cave below the hideout). From Thieves’ Camp, follow the wooden walkway along the cliff beneath Zhang’s den. The cave beyond the two people standing outside holds a bell-ringer who summons dogs; the second treasure sits in a green chest in the same room. Kill the Hound Trainer and Frenzied Hounds first, or you loot under pressure.
  3. Ancient Crossbow (Thieves’ Camp Dungeon). The locked dungeon beside the Thieves’ Camp bell needs the Thieves’ Camp Dungeon Key, which lies on a body in the cellar beneath Cliffside Lodge, so grab the Crimson Forest Cellar Crank upstairs, open the cellar, and take the key from the ledge below. Return, unlock the dungeon, follow the tunnel, and open the chest.

Hand all three to Zhang and the Flying Dagger is yours.

Poison Stacking Mechanics

The Flying Dagger’s identity is Poisoned Blades: every dagger that connects builds the target’s Poison gauge, and a full gauge converts into a damage-over-time tick that keeps working while you reposition. First, a full combo is three volleys for 1 Remnant Spark, so poison pressure is cheap to sustain. Second, the poison stacks with your main weapons’ statuses; pair it with a Bleed or Burn weapon and two gauges fill at once. Third, poison keeps ticking on staggered or broken bosses, so a broken enemy eats the full duration while you stay clear. Game8 currently ranks it the best Ranged Phantom Edge in the game precisely because the poison plus its heavy stagger damage extends every combo you land.

Traits and Soul Tempering

The level track doubles down on safe aggression:

  • Quickhand Step (Lv.5): teleport while attacking, then keep throwing; the combo never drops.
  • Unerring Throw (Lv.10/20/30): bonus damage and Sha-Chi Depletion when the lock-on icon glows.
  • Shadowless Step (Lv.15): if an enemy hits you mid-volley, teleport negates the damage and answers with a dagger.
  • Windborne Step (Lv.25): a high-speed movement state that leaves up to four Phantom Doubles; when it ends, Soul and every double strike together.

Soul Tempering costs 5,000 Remnant Dust plus the Quick Hand’s Manual, sold by Zhang himself; the merchant stocks his own quest material. Quickhand Mastery adds daggers to every volley and strengthens the Poison effect, the single biggest damage jump this edge gets. Route the temper through Myst’s services once Chapter 4 opens them.

The Quick Hand Zhang Chain

Do not walk away from Zhang after he pays you. His request line follows you east: he turns up again as a merchant in the Village of Lu, near the Smuggler’s Tunnel entrance, and his later hunts pay out prizes like the Goldblaze flintlock in Pangzhen. Finishing every leg is a completion box of its own; his shops also stock accessories and upgrade materials. For the full secondary-arsenal context, see the Phantom Edge catalog and the early alternative, the Feather Bow.

Verdict

The Flying Dagger is the rare early Phantom Edge that never ages out. Poison pressure stays useful, Ranged Shot quietly solves hanging-object puzzles everywhere, and the Lv.15 teleport patches the one weakness a ranged tool should have. Level it, temper it, and keep it slotted: this one is infrastructure.

Frequently Asked Questions

How do you get the Flying Dagger in Phantom Blade Zero? Rescue Quick Hand Zhang near the Trail of Cages bell, visit his hideout above Thieves’ Camp, and return the three treasures (Sect Leader’s Snuff Bottle, Bloodstained Seal, Ancient Crossbow) to receive it.

Where is the Bloodstained Seal in the Crimson Forest dog cave? Below Zhang’s hideout: follow the cliff walkway from Thieves’ Camp, enter the cave past the two NPCs, kill the Hound Trainer and his dogs, and open the green chest in the bell-ringer’s room.

Is the Flying Dagger missable? No. Zhang and his request chain stay available for the whole playthrough, and his later-region treasure hunts continue the line.

What does the Flying Dagger’s Soul Temper do? Quickhand Mastery throws more daggers per volley and enhances the Poison effect, using the Quick Hand’s Manual purchased from Zhang.


Sources

Source note: routing cross-checked across GameRant, GameTrek and Phantom Blade Atlas; stats per pbz.gg. Exact in-cave distances: community mapping in progress.

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