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Phantom Blade Zero Keys: All 29 Key Items & What They Open

Where to find all 29 keys, cranks, and key items in Phantom Blade Zero and what each one opens, indexed by region with nearest bells and door destinations.

11/5/2026 1.0 (Launch) PBZ Wiki Team Last updated: 11/5/2026 6 min read

FAQ

How many keys are in Phantom Blade Zero?
29 keys, cranks, and key items across eight regions, per AllThingsHow's key index — from Weeping Creek Valley's Cell Key to the Mountain of Imprisonment's Detached Cage Lever.
What does the Rusted Loong Key open?
Its card never says — it is found four meters from the Lóng Pillar Overlook bell in Weeping Creek Valley, and the game keeps its lock unspecified in current community mapping.
Where is the Training Grounds Key?
Dropped by the Chief Disciple of the Seven-Stars Formation in the Mandate Encampment, about 9 meters from the Tower Rear Exit bell. It opens the Training Grounds' main gate on the route to Yubi.
Is there a point of no return for keys?
No single key is missable before the Mirage Estate point of no return; after the story, free roam reopens every region. The true ending check, not the keys, is what the cutoff actually gates.

Soul holding a found key item in Phantom Blade Zero, one of 29 catalogued here

Phantom Blade Zero’s world is gated twice over: by the Phantom Edges that break barriers, and by 29 physical keys, cranks, and key items that open doors, cells, cellars, and lifts. Nearly all sit within about 80 meters of a named bell, so each entry below lists its nearest bell and what its item card says it opens. Regional walkthroughs carry the routes; this page is the lookup table that connects them. The Puppet’s Tongue and Furnace Inspection Crank — mechanism parts rather than door keys — close the page out.

Weeping Creek Valley

Route detail: Weeping Creek Valley walkthrough and the Deep in the Valley key quest.

Key Where found What it opens
Cell Key Outpost; ~78 m higher than the bell, by a corpse in the courtyard A cell in the Valley Outpost (Blackstone Fragment inside)
Sha-Chi Tower Base Camp Gate Key Valley Sha-Chi Tower Summit; ~48 m higher, topmost ledge — needs the Hunter’s Chain Sickle The camp gate at the Sha-Chi Tower’s base
Rusted Loong Key Lóng Pillar Overlook; ~4 m from the bell Not stated on the card

Crimson Forest

Route detail: Crimson Forest walkthrough.

Key Where found What it opens
Forest Outpost Courtyard Key Red Serpent House; ~70 m higher Not stated
Cave Prison Key Thieves’ Camp; ~78 m lower The cave’s prison cells
Thieves’ Camp Dungeon Key Cliffside Lodge; ~54 m lower A prison cell door (the Thieves’ Camp dungeon)
Crimson Forest Cellar Crank Cliffside Lodge; ~29 m higher, second floor of a mountain cabin The cellar beneath the ruined cabin
Crimson Forest Secret Chamber Crank Cliffside Lodge; ~63 m lower, from a Baishan disciple’s hand A secret door
Crimson Forest Tunnel Crank Outlaw Trap; ~117 m lower, beside the Butcher’s block An underground passage
Crimson Forest Sha-Chi Tower Key Crimson Forest Sha-Chi Tower Base; ~36 m higher The tower’s top level

Village of Lu

Route detail: Village of Lu walkthrough.

Key Where found What it opens
Village of Lu Cellar Key Smuggler’s Tunnel; reward from the caged thief once freed Hidden door between the Smuggler’s Tunnel and Treasure Cellar
Puppet No. 44’s Eye Puppet Testing Grounds; ~149 m higher The puppet lock deep in the Smuggler’s Tunnel
Tunnel Cage Key Puppet Testing Grounds; ~126 m, same height Cage doors in the tunnels (frees the thief above)

Pangzhen

Route detail: Pangzhen walkthrough. The Serpent House tokens (Red Tongue, Black Fang, White Eye, Loong Emblem) are endgame door pieces — see the Mirage Estate walkthrough.

Key Where found What it opens
Tianxiang Pavilion Key Myst’s Tavern; ~46 m The Tianxiang Pavilion’s main gate
Huang Manor Key Myst’s Tavern; ~30 m, from Shopkeeper Niu The Huang Manor’s front gate
Lan Manor Key Pavilion of Knowledge Crossroads; ~27 m The Lan Manor (rescue the children inside)
Pavilion of Knowledge Rooftop Key Huang Manor Crossroads; ~61 m higher The pavilion’s uppermost level
Backstreet Cellar Crank Pangzhen Slums; ~76 m higher, pot room off the rooftops The hidden cellar in the backstreets
Heavy Lion Hall Gate Key Ancestral Shrine Square; ~70 m lower The Lion Dance Hall’s main gate
Mandate Encampment Outer Gate Key Well of Wei Sanchuan; ~38 m lower, below Gu Wanyue’s arena The outer gate of the mountain road to the Mandate’s encampment — found in Pangzhen, used on the world map

Mandate Encampment

Route detail: Mandate Encampment walkthrough.

Key Where found What it opens
Mandate Valley Gate Key Cliffside Walkway Entrance; ~38 m higher The Mandate’s fortified valley route
Training Grounds Key Tower Rear Exit; ~9 m — drop of the Chief Disciple of the Seven-Stars Formation The Training Grounds’ main gate (route to Yubi)
Moji’s House Key Tower Rear Exit; ~62 m Moji’s locked residence

Meigu Lake

Route detail: Meigu Lake walkthrough.

Key Where found What it opens
Red-Cloth Door Key Meigu Village East Dock; ~126 m higher Not stated (a festively marked door near the dock)

Mirage Estate

Route detail: Mirage Estate walkthrough.

Key Where found What it opens
Opera Ticket Training Grounds; ~82 m higher, on the altar The Opera Theater (Qiu Feng’s fight)

Mountain of Imprisonment

Route detail: Mountain of Imprisonment walkthrough.

Key Where found What it opens
Backstreet Courtyard Key Shrine Outer Gate; reward from Chen Zhu for Ledger of Atonement A courtyard gate in Pangzhen’s backstreets — another cross-region item
Shrine Gate Key Shrine Outer Gate; beat the deck’s three masked fighters (1 Gold, 2 Iron) The mountain gate on the only path to the shrine
Missing Lift Crank Dropped by Kui Yanyan, the Deranged on the mountain paths The lift on the path to the summit
Detached Cage Lever Commander’s Platform; ~28 m Not stated (a cage mechanism in the mountain complex)

Mechanism Parts Worth Knowing

The Puppet’s Tongue is the Crimson Manor’s key: earned from The Herald’s Illusion’s three portals, it wakes the Mute door beneath the Sha-Chi tower — full chain in the Puppet Tongue Key walkthrough and the Crimson Manor guide. The Sha-Chi Furnace Inspection Crank comes from the Valley Sha-Chi Tower’s shielded enemies and pulls the Primal Stone for A Severed Mindseal — grab it before leaving the valley, per the missable side quests guide.

Frequently Asked Questions

Two keys are found in one region but used in another? Correct — the Outer Gate Key is looted below Gu Wanyue’s well in Pangzhen but unlocks the gate in the Village of Lu, and the Backstreet Courtyard Key is earned on the Mountain of Imprisonment but opens a Pangzhen courtyard. Cards and bells above keep each straight.

Do any keys require Phantom Edges to reach? Yes: the Sha-Chi Tower Base Camp Gate Key needs the Hunter’s Chain Sickle to grapple the tower ledge, and the Crimson Manor’s entire chain assumes you can break the Powderkeg wall.

What should I prioritize on a first playthrough? The tower gate key (it opens the valley’s lower half and first Long Pillar), the Outer Gate Key from Gu Wanyue’s well, and the Puppet’s Tongue chain (it feeds the true ending). Everything else can be swept in endgame free roam — nothing key-side is destroyed by the Mirage Estate point of no return, only quest-side progress is.

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