Phantom Blade Zero Keys: All 29 Key Items & What They Open
Where to find all 29 keys, cranks, and key items in Phantom Blade Zero and what each one opens, indexed by region with nearest bells and door destinations.
FAQ
How many keys are in Phantom Blade Zero?
What does the Rusted Loong Key open?
Where is the Training Grounds Key?
Is there a point of no return for keys?

Phantom Blade Zero’s world is gated twice over: by the Phantom Edges that break barriers, and by 29 physical keys, cranks, and key items that open doors, cells, cellars, and lifts. Nearly all sit within about 80 meters of a named bell, so each entry below lists its nearest bell and what its item card says it opens. Regional walkthroughs carry the routes; this page is the lookup table that connects them. The Puppet’s Tongue and Furnace Inspection Crank — mechanism parts rather than door keys — close the page out.
Weeping Creek Valley
Route detail: Weeping Creek Valley walkthrough and the Deep in the Valley key quest.
| Key | Where found | What it opens |
|---|---|---|
| Cell Key | Outpost; ~78 m higher than the bell, by a corpse in the courtyard | A cell in the Valley Outpost (Blackstone Fragment inside) |
| Sha-Chi Tower Base Camp Gate Key | Valley Sha-Chi Tower Summit; ~48 m higher, topmost ledge — needs the Hunter’s Chain Sickle | The camp gate at the Sha-Chi Tower’s base |
| Rusted Loong Key | Lóng Pillar Overlook; ~4 m from the bell | Not stated on the card |
Crimson Forest
Route detail: Crimson Forest walkthrough.
| Key | Where found | What it opens |
|---|---|---|
| Forest Outpost Courtyard Key | Red Serpent House; ~70 m higher | Not stated |
| Cave Prison Key | Thieves’ Camp; ~78 m lower | The cave’s prison cells |
| Thieves’ Camp Dungeon Key | Cliffside Lodge; ~54 m lower | A prison cell door (the Thieves’ Camp dungeon) |
| Crimson Forest Cellar Crank | Cliffside Lodge; ~29 m higher, second floor of a mountain cabin | The cellar beneath the ruined cabin |
| Crimson Forest Secret Chamber Crank | Cliffside Lodge; ~63 m lower, from a Baishan disciple’s hand | A secret door |
| Crimson Forest Tunnel Crank | Outlaw Trap; ~117 m lower, beside the Butcher’s block | An underground passage |
| Crimson Forest Sha-Chi Tower Key | Crimson Forest Sha-Chi Tower Base; ~36 m higher | The tower’s top level |
Village of Lu
Route detail: Village of Lu walkthrough.
| Key | Where found | What it opens |
|---|---|---|
| Village of Lu Cellar Key | Smuggler’s Tunnel; reward from the caged thief once freed | Hidden door between the Smuggler’s Tunnel and Treasure Cellar |
| Puppet No. 44’s Eye | Puppet Testing Grounds; ~149 m higher | The puppet lock deep in the Smuggler’s Tunnel |
| Tunnel Cage Key | Puppet Testing Grounds; ~126 m, same height | Cage doors in the tunnels (frees the thief above) |
Pangzhen
Route detail: Pangzhen walkthrough. The Serpent House tokens (Red Tongue, Black Fang, White Eye, Loong Emblem) are endgame door pieces — see the Mirage Estate walkthrough.
| Key | Where found | What it opens |
|---|---|---|
| Tianxiang Pavilion Key | Myst’s Tavern; ~46 m | The Tianxiang Pavilion’s main gate |
| Huang Manor Key | Myst’s Tavern; ~30 m, from Shopkeeper Niu | The Huang Manor’s front gate |
| Lan Manor Key | Pavilion of Knowledge Crossroads; ~27 m | The Lan Manor (rescue the children inside) |
| Pavilion of Knowledge Rooftop Key | Huang Manor Crossroads; ~61 m higher | The pavilion’s uppermost level |
| Backstreet Cellar Crank | Pangzhen Slums; ~76 m higher, pot room off the rooftops | The hidden cellar in the backstreets |
| Heavy Lion Hall Gate Key | Ancestral Shrine Square; ~70 m lower | The Lion Dance Hall’s main gate |
| Mandate Encampment Outer Gate Key | Well of Wei Sanchuan; ~38 m lower, below Gu Wanyue’s arena | The outer gate of the mountain road to the Mandate’s encampment — found in Pangzhen, used on the world map |
Mandate Encampment
Route detail: Mandate Encampment walkthrough.
| Key | Where found | What it opens |
|---|---|---|
| Mandate Valley Gate Key | Cliffside Walkway Entrance; ~38 m higher | The Mandate’s fortified valley route |
| Training Grounds Key | Tower Rear Exit; ~9 m — drop of the Chief Disciple of the Seven-Stars Formation | The Training Grounds’ main gate (route to Yubi) |
| Moji’s House Key | Tower Rear Exit; ~62 m | Moji’s locked residence |
Meigu Lake
Route detail: Meigu Lake walkthrough.
| Key | Where found | What it opens |
|---|---|---|
| Red-Cloth Door Key | Meigu Village East Dock; ~126 m higher | Not stated (a festively marked door near the dock) |
Mirage Estate
Route detail: Mirage Estate walkthrough.
| Key | Where found | What it opens |
|---|---|---|
| Opera Ticket | Training Grounds; ~82 m higher, on the altar | The Opera Theater (Qiu Feng’s fight) |
Mountain of Imprisonment
Route detail: Mountain of Imprisonment walkthrough.
| Key | Where found | What it opens |
|---|---|---|
| Backstreet Courtyard Key | Shrine Outer Gate; reward from Chen Zhu for Ledger of Atonement | A courtyard gate in Pangzhen’s backstreets — another cross-region item |
| Shrine Gate Key | Shrine Outer Gate; beat the deck’s three masked fighters (1 Gold, 2 Iron) | The mountain gate on the only path to the shrine |
| Missing Lift Crank | Dropped by Kui Yanyan, the Deranged on the mountain paths | The lift on the path to the summit |
| Detached Cage Lever | Commander’s Platform; ~28 m | Not stated (a cage mechanism in the mountain complex) |
Mechanism Parts Worth Knowing
The Puppet’s Tongue is the Crimson Manor’s key: earned from The Herald’s Illusion’s three portals, it wakes the Mute door beneath the Sha-Chi tower — full chain in the Puppet Tongue Key walkthrough and the Crimson Manor guide. The Sha-Chi Furnace Inspection Crank comes from the Valley Sha-Chi Tower’s shielded enemies and pulls the Primal Stone for A Severed Mindseal — grab it before leaving the valley, per the missable side quests guide.
Frequently Asked Questions
Two keys are found in one region but used in another? Correct — the Outer Gate Key is looted below Gu Wanyue’s well in Pangzhen but unlocks the gate in the Village of Lu, and the Backstreet Courtyard Key is earned on the Mountain of Imprisonment but opens a Pangzhen courtyard. Cards and bells above keep each straight.
Do any keys require Phantom Edges to reach? Yes: the Sha-Chi Tower Base Camp Gate Key needs the Hunter’s Chain Sickle to grapple the tower ledge, and the Crimson Manor’s entire chain assumes you can break the Powderkeg wall.
What should I prioritize on a first playthrough? The tower gate key (it opens the valley’s lower half and first Long Pillar), the Outer Gate Key from Gu Wanyue’s well, and the Puppet’s Tongue chain (it feeds the true ending). Everything else can be swept in endgame free roam — nothing key-side is destroyed by the Mirage Estate point of no return, only quest-side progress is.
Related Articles
guides
Mountain of Imprisonment Key Items: Crank, Lever & Keys
Where to find every Mountain of Imprisonment key item in Phantom Blade Zero: the Missing Lift Crank from Kui Yanyan, the Detached Cage Lever, the Shrine Gate Key.
guides
Weeping Creek Valley Walkthrough - Phantom Blade Zero
Weeping Creek Valley walkthrough for Phantom Blade Zero: chapter route, Jagged Steel to the Hunt boss order, the Sha-Chi Tower key, and side quest entries.
quests
Apprentice Healer Walkthrough - All 3 Yu'er Herb Locations
Apprentice Healer herb locations in Phantom Blade Zero: where to find Blood-Stopper Vine, Congealeaf, and Blemish Goldweed for Yu'er, plus the Medicine Case reward.
Was this helpful?
Thanks for the feedback!